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Mountain View, CA, Oct 2008 - Present
Character goods brand. Responsible for art & product design, marketing and coordinating with domestic & foreign vendors to ensure quality of goods/fidelity of designs. Also responsible for order fulfillment and interacting with the public at trade shows & events.
Senior Artist, GREE International
San Francisco, CA, Mar 2012 - May 2013
Responsible for concept development & final production assets in Illustrator for environment & character art on the mobile games, "Alien Family" and "Knights and Dragons."
Lead Illustrator, OMGPOP
New York City, NY, Dec 2010 - Mar 2012
Assisted the Art Director in tasking Junior Illustrators, coordinating deadlines, finding visual solutions and time management. Other responsibilities included the creation of character and environment designs, logos and promotional materials for iPhone/iPad, Android, Facebook and web-based games.
Concept Artist/Modeler, EA Salt Lake
Salt Lake City, UT, Jan 08 - Dec 2010
Worked closely with the Art Director & Lead Character Artist to provide numerous environment and prop concepts, 3D character & environment models, textures as well as UI elements for EA/Hasbro's Littlest Pet Shop 1, 2 & 3 on the Nintendo Wii and DS.
Concept Intern, Disney Interactive
Salt Lake City, UT, Aug - Dec 2007
Assisted in the creation of character portraits for battle screen UI for Narnia: Prince Caspian DS, accessory UI elements for D-Gamer, and backdrop art for Ultimate Band (Wii).
Ringling College of Art + Design
Bachelor of Fine Arts, Illustration
Sarasota, FL, May 2007
Experienced in leading a team of artists and produce a polished, consistent final product. Proficiency in human + animal anatomy as well as color theory. Well versed in 2D concept development, 3D modeling, UI. Enjoys and excels at creating cute, appealing character art. Knowledge + experience in Illustrator, Photoshop, Flash, Maya, OptPix ImageStudio for Nintendo DS, Roadkill UV Tool, Perforce.
2011 Pictoplasma Paris: The Missing Link Research Project, Paris, France